We talk about risk situations to define situations that encourage the appearance of the desire or the idea of going to play. In the player’s experience, these are situations that are often associated with gaming behavior and that are related to an external context (for example, having a certain amount of money on oneself) or to an inner state (for example an experience of frustration or a feeling of boredom). Risk situations vary from one player to another.
Want to play and thoughts associated
Risky situations arouse or reactivate, thoughts related to the desire to play. Indeed, the desire to play is maintained by thoughts and beliefs about the game. Here are some examples:
The exhibition is the confrontation to the game, in a café or a casino for example. It can be noted that the desire to play and the associated thoughts can occur at the moment of exposure. This is the case, for example, when a person feels the urge to play when they see electronic lottery machines in a café without the idea of having previously crossed their minds.
Set of money
Often people with gambling pkvgamesku problems say they play small amounts at the first bet of an episode of the game, with the idea of ”test” or “heat” the game
Most often, people with excessive gambling increase the number of bets during the game episode.
In cases of occasional winnings, people with gambling problems will most often reinvest the money earned by continuing to play. But, given the expectation of negative gain, they will inevitably lose money in the long run.
* Negative win expectation: It is impossible to be a winner in the long run by playing games of chance and money organized by the gaming industry; indeed, these games are designed to enrich the organizers (casinos, lottery), to the detriment of players’ wallets.
Want to be redone
This is a central element of the vicious circle of excessive gambling: the player who has lost money wants to recover the lost money and he plays again in this perspective. Since the expectation of winning is negative in the context of gaming and gambling organized by the gaming industry, the person can only lose more in the long run. Gambling-related financial difficulties will gradually become triggers of envy and thoughts associated with gambling, resulting in new episodes.